But doing it the old fashioned way is good to using the mesh 2d sketch tool etc. Auto surfacing would probably get most of that. Personally I spend a bit of extra time getting the coordinates right before doing anything else, as I've found it to save time later down the line. ![]() Have you generated regions yet? And split them up a bit or simplified them? Basically they extract geometric regions and features from a mesh surface and offer relationship suggestions, identify features like radiuses planes cylinders etc., so you can add things like points, axis & planes. So I'm using an older permanent license version, so take what I say with a grain of salt. No need to try and work with a huge file when a smaller file is much quicker. It is usually a good idea to reduce the scan point density too. Also, you'll want to cleanup the scan data before doing any modeling. ![]() I think the last version I used was 2018, so maybe things have changed?įor advice: if the grip is symmetrical, slice it in half. They thought they were coming to learn how Design X would magically reverse engineer scan data for them. The ten other students showed up with no CAD experience. Me and one other student did well because we had years of 3D modeling experience. When I took Design X training, there were about a dozen of us in the class. But, YOU have to already know how to model something like the grip. ![]() It does amazing things with recognizing features, patches, fillets, and it will speed up a work flow 100% by creating mesh sketches. One thing to remember is Design X isn't magic. Yes, the geometry can be modeled in Design X without another CAD program, but it can be a challenge, especially if you are already familiar with another CAD package. My best results working with Design X came from generating planes, and mesh sketches in Design X, and exporting those to SOLIDWORKS so I could recreate the model with proper CAD geometry. It's much better than a mesh model, but it's not what you'd expect from a CAD model. Design X is great, but it's also like stepping into a time machine and using CAD 20 years ago.Īutosurface is a great tool to convert a mesh to a NURBS body, but the resulting topology usually isn't desirable.
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